HTC often likes to highlight “firsts” in its marketing messages.  While the days leading up to the launch of HTC’s Arrive are noticeably  devoid of any relevant advertising, Sprint and HTC could have easily  kept the “first” theme alive had they chosen to raise awareness. The  Arrive is Sprint’s first device to run Microsoft’s Windows Phone 7  mobile operating system. In fact, it’s the first modern Windows Phone in  the world compatible with a CDMA network. Finally, HTC’s Arrive is also  the first phone to launch with Microsoft’s “NoDo” update for Windows  Phone 7 — a prerequisite for CDMA compatibility. But do all these firsts  add up to a first-class smartphone experience, or are Sprint customers  better off waiting to see what’s announced next week at CTIA before  making any buying decisions? Hit the break for our full review and find  out.
The Inside

Beginning with software, I’ve said before that I’m a fan of the  Windows Phone 7 operating system and that hasn’t changed. It still has a  lot of growing to do and I maintain that Microsoft was forced to  release a rushed product, but buried beneath the surface is an amazing  OS struggling to emerge. Like Android, iOS, webOS and other great mobile  platforms, we need to give Windows Phone time to mature.
Thanks to Microsoft’s coding wizardry and HTC’s hardware, Windows  Phone 7 flies on the Arrive. I find that despite nearly identical guts  resulting from Microsoft’s strict hardware requirements, some phones  handle the OS better than others — and the Arrive is one of those  phones. I have yet to experience any jitters or slowness when it comes  to native OEM apps. Third-party apps, however, are a different story…
Since Windows Phone 7 affords roughly the same experience on all  devices by design, I won’t bother getting into the basic functions of  the OS. Instead, I’ll focus on a few big features introduced by  Microsoft’s NoDo update.
My Arrive unit provided by Sprint came with version 7.0.7389.0 of the  Windows Phone OS installed, which I presume will ship on the release  hardware considering how close we are to launch. This build includes  Microsoft’s highly anticipated NoDo update, though in my opinion the  update is seriously lacking. I’ll cross that bridge in a different  section below, however. For now, let’s look at some new functionality.

The most widely publicized feature introduced by NoDo is the ability  to copy and paste text. Microsoft’s implementation is curious at best,  though it is functional and should silence some of the chatter  surrounding this missing feature.
A single tap within a text field will highlight the poked word, and  the text selection can then be extended in either direction by tapping  and holding on one end of the selection, then dragging. When a selection  is made, a copy icon appears above the text. Once text is copied, a  paste button appears above the virtual keyboard, or on the bottom of the  screen when the device is slid open and the physical QWERTY is in use.
Because of the way Microsoft implemented the solution, however, not  all text can be selected and copied. The areas of interest are covered  for the most part, including emails, SMS, URLs in Internet Explorer,  text on Web pages and so on. The issue we’ve seen brought up by numerous  developers is that in order for read only text within third-party apps  to be selectable, it must be contained within a textbox. As it turns  out, many developers neglected to build their apps this way, and they  will have to rework things in order to enable copy/paste. For example,  users cannot copy text from a tweet in the official Twitter app, and  they won’t be able to until Twitter reworks the app.
The other big addition to NoDo is “tombstoning” support for  third-party apps. Tombstoning is Microsoft’s name for state saving, or  the ability of Windows Phone 7 to “pause” an app sent to the background  and then resume function at the exact same point when it is called to  the foreground. Microsoft’s current implementation is less than ideal,  however, and I’ll discuss it further below.
Beyond software, the HTC Arrive packs guts that fall in line with the  rest of the Windows Phone 7 devices announced late last year.  Highlights include the now-obligatory 1GHz processor, a WVGA display,  16GB of internal storage, a 5-megapixel camera with support for 720p HD  video recording. It also packs a 1500 mAh battery said to deliver 6  hours of talk time per charge.
Finally, and in typical HTC fashion, the audio quality on voice calls  is remarkable. The ear speaker is incredibly clear and it gets louder  than most people will ever need it to get. Likewise, the “SRS WOW HD  surround sound” speaker broadcasts callers on the other end with great  clarity when speakerphone is enabled, and it does a surprisingly solid  job with music and audio form movies and TV shows as well. Couple HTC’s  solid speakers and circuitry with Sprint’s stellar network, and now  you’re cooking with gas.
The Outside

Sprint’s HTC Arrive is a remarkably solid device. Other Windows  Phones with landscape QWERTY keyboards currently on the market are — how  can I put this nicely? — not nearly as solid. The display is covered  with scratch-resistant glass, the plastics that surround it are nice and  solid, the battery cover is sleek brushed aluminum and the rest of the  back cover is rubberized to assist grip.
The 184-gram Arrive might be a bit on the hefty side for some users,  but I love it. I can’t stand phones that feel cheap and plasticky, and  the Arrive most certainly does not feel cheap or plasticky. It’s  definitely on the thicker side, although it is thinner than older HTC  devices with the same form factor. The slide-out QWERTY keypad adds the  majority of the girth, of course, but it’s more than worth it; more on  that later.

In terms of appearance, the Arrive looks like an HTC HD7  from the front, with stylish silver mesh above and below the WVGA  touchscreen to cover the ear speaker and the microphone. It also has a  similar darkened chrome bezel surrounding the front of the case.  Thankfully, however, the Arrive feels nothing like the HD7. T-Mobile’s  supersized phone is a great handset that we thoroughly enjoyed when we  reviewed it, but it is far from HTC’s most solid device — thanks to a  light plasticky feel and a flimsy, paper-thin battery cover.
Beyond that, you have the power/lock button on the top of the phone  next to a 3.5-millimeter audio jack, a volume rocker and a microUSB port  on the left side, and a dedicated camera button on the right side of  the phone.
The slider mechanism on the Arrive is very solid, though it’s a bit  odd until you get used to it. When the display is slid all the way open,  the mechanics of the slider pivot and result in the viewing angle you  see in the images, which is not adjustable. The simple fact of the  matter is that some will like it and some won’t — and I don’t. I would  far prefer to keep the display parallel with the keypad because it suits  my typing style better. It’s a smartphone, not a laptop, and you type  with your thumbs, not with all 10 fingers. With the screen pitched  forward like it is, the display points down toward my chest when I type  instead of pointing straight at my face. It’s odd, but it’s hardly a  deal-breaker for me.
The Upside

First things first… the display. While it might not bear a sexy name  like “Super AMOLED” or “Super LCD,” the display on the Arrive is  fantastic. The screen is obviously one of the most important components  of a cell phone, and it pains me that some otherwise terrific devices  are ruined by less-than-stellar screens.
The display is not one of HTC’s larger offerings, and it’s a good  thing. With the added bulk of a full QWERTY keypad, a case big enough to  accommodate a screen over 4-inches would make the Arrive the untamable  beast. With a 3.6-inch WVGA (800 x 480 pixels) display, the sizing is  just right.
The Arrive display is vibrant and it renders colors quite nicely,  though some deeper colors do appear a bit washed out at times. I leave  the brightness cranked up to 11, though, and it looks fantastic. HTC  also made use of a little trick Apple popularized with the iPhone 4, and  it will soon become the standard display design among manufacturers —  at least, it should. On most cell phones, the display panel sits beneath  the outer-most glass surface and there is a bit of space between the  two. On the Arrive, however, the LCD is glued to the back of the glass  touchscreen with no space between the two. The result of this seemingly  minute detail is a much, much better user experience; it feels as though  you’re actually touching the images rendered on the screen rather than  touching glass above the images.
My only real complaint regarding the display is the glass; if I had  my way, touchscreen smartphones with displays that lack oleophobic (oil  resistant) coatings would be banned.

The other thing I absolutely love about this phone is the keyboard.  When it comes to Windows Phones, I typically toy with a Dell Venue Pro  courtesy of T-Mobile. The Venue Pro is an outstanding device and its  keyboard is terrific, but the Arrive has left it cowering in the corner.  Sprint’s new Windows Phone probably packs the best physical keyboard  I’ve used in recent history outside of a BlackBerry. Seriously… it’s  that awesome.
Some might say equipping a Windows Phone with a physical keyboard is  overkill since the software keyboard is fantastic. While I agree that  Microsoft’s on-screen keys are great — in fact, I think Windows Phone’s  virtual keypad is the best in the business — I love the keyboard on the  Arrive far too much to entertain the notion that it might be redundant.  The buttons are very flat but they have a slight convexity to them that  can’t be seen with the eye. Your fingers will feel it, however, and  they’ll like it. Tactile response is ideal as well, and the keys emit a  nice “click” as they’re depressed to complete the physical QWERTY  trifecta.

The keyboard layout on the Arrive is perfect, featuring five rows of staggered keys arranged as they should be, not in columns.  The backlighting is wonderful as well, resulting in nice subtle  illumination that is visible in any lighting. Finally, I love the added  touch of two small LEDs on the left side of the board that illuminate  when the Function and Shift keys are pressed, reminding you that the  next key stroke will result in either a capital letter or a symbol, as  desired.
The Downside

Put plainly, NoDo is a stopgap solution meant to tide users over  until Microsoft finally makes its big update, “Mango,” available later  this year or next year. That wait may be a bit painful for some.
The current implementation of tombstoning is not great. While it does  serve its purpose and provide quicker resume times for compatible apps  sent to the background, it is still slow. At times, it is painfully  slow. Also, Microsoft’s solution works differently depending on how  developers implement it and how users access apps.
If I am in an app with tombstoning support and I want to check my  email, I have to press the Windows button, open my email and read  whatever I want and then press the back button repeatedly until I am  back in the tombstoned app. So, for example, if I’m in a Twitter app  called Rowi and I want to read one email the sequence will look like  this:
From Rowi press the Windows button >  find email tile and open email > scroll to the message I want and  open it > press back to get to main email screen > press back to  get to home screen > press back to get to Rowi.
The process is a bit convoluted as it stands now, but the result is a  restored app and a fairly respectable load time, as was intended. Logic  and habits formed while using any other smartphone OS dictates a  different workflow, however. If I “accidentally” just tap the app’s tile  to open it instead of pressing back until I get to Rowi, I have to wait  through a splash screen and the wait some more while the app refreshes.  This may be partially the developer’s fault, though every  tombstone-compatible app I’ve found behaves the same way. In either  event, this shouldn’t be the case; regardless of how I open an app, it  should enter the foreground in its saved state.
Users will eventually get used to this workflow and it will become  less of a big deal, but here’s the problem: Mango. All the time spent  reforming habits will be for naught because Microsoft’s next major  software update will introduce a proper solution complete with an app  switcher and background processes support for third-party apps. Once  that happens, it’ll be time to reform all those habits yet again.
Beyond tombstoning, performance of third-party apps leaves much to be  desired, as I alluded to above. Maybe developers are still learning the  ropes, maybe Silverlight isn’t working out very well, or maybe  something else entirely is at fault. Whatever the case, third-party apps  are too slow. They’re slow to open and they’re slow to refresh. Data  calls seem to take forever at times, and scrolling gets a bit wonky on  occasion as well. Moving around within an app and flipping from screen  to screen are fast as lightning, but something needs to be done to round  out the experience with consistently smooth scrolling and better  handling of data calls. Mango should take care of the rest thanks to  more robust multitasking support.
Finally, and as was the case with the HD7, the 5 megapixel camera on  the Arrive captures subpar images, which is unfortunately in line with  my expectations. HTC does so many things well but imaging simply isn’t  one of them. I won’t bother comparing the Arrive’s imaging capabilities  to camera phone leaders like Nokia or even Apple; suffice it to say the  Arrive will do a decent job of capturing memories in great lighting, and  a not-so-decent job of snapping images in poor lighting. The camera is  also capable of capturing lackluster 720p HD video that I found to be a  bit jittery and jumpy.
The Bottom Line

With the arrival of the HTC Arrive, I have now handled each and every  Windows Phone 7 device that has been announced to date. As a result, I  can safely say that the Arrive is my favorite so far — by a fairly wide  margin. It’s not the thinnest and it doesn’t pack the biggest display or  the sexiest build, but for my money it offers a complete package that  is unmatched by other Windows Phones at this point in time.
Is it perfect? Far from it. Microsoft’s mobile OS still has a lot of  growing to do and the UX on Windows Phones will suffer until the bulk of  the wrinkles are ironed out. I also would have liked to see 4G WiMAX  support on the Arrive. Sprint’s 4G coverage is extensive enough now, and  I’d like to see every $200 smartphone Sprint launches from here on out  include support for its 4G network.
But the question is whether or not you should purchase the Arrive,  which launches this Sunday, March 20th. With CTIA kicking off later in  the week, I would obviously recommend sitting tight for two more days to  see what new handsets are unveiled at the show. While new  Microsoft-powered handsets will be announced, I believe the Arrive will  still be one of the best available Windows Phones on the market for  quite some time, even after the smoke from CTIA clears.

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